I'll split this critique into 3 parts,the Board,Truck&Wheels and lastly the Texturing.
To start modelling the Board,I'll need to create the basic shape the board consist of 2 semi circle and 1 rectangle.
I first create a polygon cylinder
Cut it out using Boolean>Difference to create the semi cylinder
And my Semi Cylinder is done.
Next I'll duplicate it and rotate the duplicated one 180 degrees so as to make the opposite end of the board.
Next i create a polygon block in the middle to be the main.
Now comes the bending of the two semi cylinders(front and back)
However,i found out that the bend does not bend exactly in the middle
so i'll have to lengthen the subdivisions to give space for the semi cylinders to be able to bent.
After that i used Union to combine them together so that i can bend it together with the block.
Next i go to Face section to select the faces that i want to bend.
When comes to the bending part, i used rotation however the rotating point is not
pivoted correctly,so i press [insert] to change the pivot position.
After bending the left side,i continue to the right side.
Now comes the bevelling part
I bevelled the whole board of 0.5 width
But for the two semi cylinders, they seems to be much more smoother
So i bevel it again on the edges itself
And the Board is done.
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