Did you see the new 'look' of my models?Hehe
i find the textures abit boring so i added in new colors and textures
But before i set any keyframes first, i'll have to Parent it with my cargoboxes
Now you see the difference of the Weight in the attributes channels?
It is actually just like a kind of 'force' to be able to
attract and undo the cargo box or the object that is is being parented to.
But before setting the weight a blank keyframe is needed, this is to make
sure it doesn't affects the other keyframes
After animating the crane and the boxes, now the ball comes in.
I find the bounce not very realistic, so i have to adjust the tension using the graph editor.
And the squash effects i important too, but because the ball bounces
quite a few times, so i have to parent it with the ball
And at every bounce,i set it to either -0.2 or -0.3 as i find it very natural.
And to add on, i added in PointLight as i would like the focus to be on the crane.
Although it doesn't have any bonus marks but i still want it to look beautiful
And Done :)
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