Friday, February 24, 2012

Project 2 progression

Ok now it's time to start animating.

Did you see the new 'look' of my models?Hehe 
i find the textures abit boring so i added in new colors and textures
But before i set any keyframes first, i'll have to Parent it with my cargoboxes

Now you see the difference of the Weight in the attributes channels?

It is actually just like a kind of 'force' to be able to 
attract and undo the cargo box or the object that is is being parented to.
But before setting the weight a blank keyframe is needed, this is to make 
sure it doesn't affects the other keyframes

After animating the crane and the boxes, now the ball comes in.

I find the bounce not very realistic, so i have to adjust the tension using the graph editor.

And the squash effects i important too, but because the ball bounces 
quite a few times, so i have to parent it with the ball

And at every bounce,i set it to either -0.2 or -0.3 as i find it very natural.

And to add on, i added in PointLight as i would like the focus to be on the crane.
Although it doesn't have any bonus marks but i still want it to look beautiful




And Done :)

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